Gilles Beloeil est un Senior Concept Artist ayant travaillé pour Ubisoft Montréal pendant plus de 14 ans, en grande partie sur la licence Assassin's Creed.
En 2014, Gilles est nominé par le magasine Kotaku parmi les meilleurs concepts art de l'année, sur le jeu Assassin's Creed: Unity.[1]
Travail sur la série Assassin's Creed[]
- Assassin's Creed (2007) – Concept artist
- Assassin's Creed II (2009) – Concept artist
- Assassin's Creed: Lineage (2009)
- Assassin's Creed: Project Legacy (2010) – Concept artist
- Assassin's Creed: Brotherhood (2010) – Concept artist
- Assassin's Creed: Revelations (2011) – Concept artist
- Assassin's Creed III (2012) – Concept artist
- Assassin's Creed: Unity (2014) – Concept artist
- Assassin's Creed: Origins (2017) – Concept artist
- Assassin's Creed: Valhalla (2020) – Concept artist et illustrateur
Galerie[]
Assassin's Creed II[]
Assassin's Creed: Brotherhood[]
Assassin's Creed: Revelations[]
Assassin's Creed III[]
Assassin's Creed: Unity[]
Assassin's Creed Valhalla - Le siège de Paris[]
- ↑ Article Kotaku (15 décembre 2014) : "The Best Video Game Concept Art Of 2014*"